## Escape from Addingham Hall

Â£18.00

## Product Description

**Escape from Addingham Hall - An Escape Room Activity**

Â

This is a fantastic Escape Room.

You are now provided withÂ two version of this resource.

Â

**First Escape from Addingham Hall**is aimed at KS2 pupils. Ideal for use at any time in your teaching, or as an end of term activity. This would also be a useful activity in a Maths Day or Year 6 transition day.

Each of the Six Rooms in Addingham Hall contains a maths problem/puzzle.

The skills required to solve the problems are:

Room 1: Finding and adding 10 given numbers (these are, in fact, the first 10 Prime Numbers).

Room 2: Adding the numbers from 1 to 20.

Room 3: Adding eight 2-digit numbers found from a grid.

Room 4: Complting a 4 by 4 Magic Square.

Room 5: Adding nine 2-digit numbers.

Room 6: Adding six quantities of money and conveting the answer to pence..

You are provided with the following three files:

A Powerpoint Show which pupils use throughout the activity.

A Teacher Powerpoint to introduce the activity, and go through all the answers at the end.

A PDF containing instructions, fill in sheets for pupils (should you choose to use these), and full answers.

Â

**Tricky Escape from Addingham Hall**is Aimed at Years 6 and 7, but could also be used with other year groups. Ideal for use at any time in your teaching, or as an end of term activity. This would also be a useful activity in a Maths Day or Year 6 transition day.

Each of the Six Rooms in Addingham Hall contains a maths problem/puzzle.

The skills required to solve the problems are:

Room 1: Finding and adding Prime Numbers under 100.

Room 2: Adding 100 numbers under 100 (looking for patterns).

Room 3: Addition.

Room 4: Completing Magic Square.

Room 5: Solving a number problem.

Room 6: Calculating the Mean Average.

You are provided with the following three files:

A Powerpoint Show which pupils use throughout the activity.

A Teacher Powerpoint to introduce the activity, and go through all the answers at the end.

A PDF containing instructions, fill in sheets for pupils (should you choose to use these), and full answers.

TheseÂ areÂ Â full lessons which your students will enjoy.

**Product Code:** EscapeAH

Â